

Counters most bandit attacks and bad situations, and guarantees a character with high wits, so you can do well on wits checks.Ģ. Paranoid (high wits, low attitude) - Super useful. I only recommend choosing from these 4 Personality Traits if you use this kind of strategy though:ġ. And because of how personalities work in DR2C, if you give every character a Personality Trait and you already know what combination of wits and attitude creates that Personality you will already know the wits and attitude of every character in your party, making wits and attitude checks trivially easy. I think it's rather simplistic but it covers the essentials for any well-rounded character a good unarmed attack for a reliable way to splat zombies in the early game, and a personality that is useful in the big picture. I always ran with a + Big Bruiser layout for all my characters back when I didn't have a lot of Perks/Traits unlocked.
DEATH ROAD TO CANADA WIKI THREE GRAVES PLUS
Plus it's just nice having a character who never gets tired. Sound Sleeper makes it so this character never gets the tired debuff, which allows you to claim rewards in several events without really suffering any penalty, and allows you to dodge morale hits in several other situations.

Oblivious and Sound Sleeper both combo well with this perk.with oblivious, you get way less morale drain in a lot of situations, and the "oblivious" stat combo is really useful in several road events. Oblivious/Sound Sleeper + Shield of Hope: shield of hope is underrated.this character is basically unkillable as long as you keep morale high. This one combines well with the Civilized/Top Seller guy as a starting combo.Ĭalm Under Fire + Natural Shot: starts with 4/7 shooting, goes to 9/7 shooting with enough training opportunities, and high composure is a nice skill to have in a lot of events. bad wits and slow movement speed, but not slow enough to really be an issue, and low wits can end up helping you as often as it hurts you, so long as you have at least one high wits character in the party. Resilient Type + Big Bruiser: starts with 5 health and punches that are better than most starting weapons. And since such events and camps tend to give you chances to boost stats or get special items, this combo tends to pay off massively the longer you keep him around, eventually boosting his own stats so much from rare events that his crap starting stats are irrelevant. Allows you to buy your way out of a lot of problems.Ĭity Seeker + Explorer: useless at almost everything early on, but if you can keep him alive, he'll consistently provide massive boosts to the chances of rare traders and events, while also making it much cheaper to reroll looting stops to give you an even better chance of finding said events. Civilized + Top Seller: a great support character who increases your food count and minimizes your morale hits from paying off bandits.
